Making Waves creates powerful mindset shifts to supercharge sustainable transformation
Teams each manage a manufacturing organisation on the fictional island of Eden and try to outperform competitors on financial performance and sustainability.
They must decide how to invest in their supply chain, manufacturing and distribution to appeal to evolving stakeholder demands - including the island's customer market who will only buy from those organisations specifically addressing their requirements! Limited time, budgets and information mean every decision carries risk.
Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other. They are led at all times by a facilitator either from PBS or the client.
Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go.
There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.
Almost all of our games can be played face-to-face, virtually or a combination of both.
Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.
Ken Blanchard
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.