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    • HOME
    • BLANCHARD
      • SLII Experience
      • Leading Virtually
      • Self Leadership
      • Servant Leadership
      • Team Leadership
      • Leadership Point of View
      • Management Essentials
      • Adapting to Change
      • Leading People - Change
      • Building Trust
      • Coaching Essentials
      • Conversational Capacity
      • Courageous Inclusion
      • Legendary Service
    • BLUE EQ
      • Emotional Intelligence
      • Psychological Safety
    • EVERYTHING DiSC
      • About Everything DiSC
      • Workplace
      • Agile EQ
      • Management
      • Productive Conflict
      • Sales
      • Work of Leaders
      • Everything DiSC Catalyst
    • FIVE BEHAVIORS
      • Personal & Team
    • PROFITABILITY
      • Play to Learn
      • People Games
      • Planet Games
      • Profit Games
    • ACADEMY SOLUTIONS
      • Academy Matrix
      • Socrates Academy
      • Plato Academy
      • Aristotle Academy
      • Our Learning Hub
Craig Hiles Consulting Ltd.
  • HOME
  • BLANCHARD
    • SLII Experience
    • Leading Virtually
    • Self Leadership
    • Servant Leadership
    • Team Leadership
    • Leadership Point of View
    • Management Essentials
    • Adapting to Change
    • Leading People - Change
    • Building Trust
    • Coaching Essentials
    • Conversational Capacity
    • Courageous Inclusion
    • Legendary Service
  • BLUE EQ
    • Emotional Intelligence
    • Psychological Safety
  • EVERYTHING DiSC
    • About Everything DiSC
    • Workplace
    • Agile EQ
    • Management
    • Productive Conflict
    • Sales
    • Work of Leaders
    • Everything DiSC Catalyst
  • FIVE BEHAVIORS
    • Personal & Team
  • PROFITABILITY
    • Play to Learn
    • People Games
    • Planet Games
    • Profit Games
  • ACADEMY SOLUTIONS
    • Academy Matrix
    • Socrates Academy
    • Plato Academy
    • Aristotle Academy
    • Our Learning Hub

Profitability® People Games

Our People experiences focus on enhancing self-awareness and creating more diverse and inclusive cultures.

Contact us

Total Satisfaction Game

How It Works

Teams are dropped into a simulated cross-functional business setting. They quickly experience the challenges of meeting internal and external customer needs meaning they must redesign processes, roles and communications to overcome silos and accelerate performance.

Key Outcomes

  • Customer centricity
  • Change management
  • Supply chain efficiencies
  • Cross-functional collaboration
  • End-to-end mindset

Business Benefits

  • Increased customer satisfaction
  • Improved cross-function communication
  • Reduced siloes across the organisation; effective change management

Who Is Involved

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other.  They are led at all times by a facilitator either from PBS or the client.

How Long It Lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go. 

​

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where It Happens

Almost all of our games can be played face-to-face, virtually or a combination of both. 


Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.

Mosaic Game

How It Works

Run on a customised virtual whiteboard,  participant teams compete against each other to build and manage a tile making business. In each time-pressured game cycle, teams must allocate roles within their teams, build and deliver their products – and keep the customer satisfied. Regular reflection and feedback is aided by simple, relevant frameworks to help participants to make sense of, and improve, the way they are working.

Key Outcomes

  • Inclusive leadership and decision making.
  • Self-aware leaders.
  • Effective teamwork.
  • Giving and receiving effective feedback.
  • Observational skills.
  • Psychological safety.
  • Translating values into behaviours.
  • Individual and team action plans.

Business Benefits

  • Enhanced employee engagement.
  • Increased loyalty and commitment.
  • Accelerated leader development.

Who Is Involved

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other. They are led at all times by a facilitator either from PBS or the client.

How Long It Lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go. 

​

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where It Happens

Almost all of our games can be played face-to-face, virtually or a combination of both. Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.

Magnetic Leadership Game

How It Works

Teams compete in a new and complex industry to achieve maximum profit and customer satisfaction while maintaining total employee engagement.

This pressured environment ensures that their natural leadership strengths and weaknesses are revealed.


Participants also gain skills and techniques for giving constructive feedback to take back to the workplace. Feedback is comprehensive and immediate, leading to increased self-awareness, and forming the basis for a detailed individual development plan.

Key Outcomes

  • Self-aware leaders
  • Giving and receiving effective feedback
  • Individual development plans

Business Benefits

  • Enhanced employee engagement
  • Increased loyalty and commitment
  • Accelerated leader development

Who Is Involved

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other. 

​

They are led at all times by a facilitator either from PBS or the client.

How Long It Lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go. 

​

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where It Happens

Almost all of our games can be played face-to-face, virtually or a combination of both. 

Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.

Talent Game

How It Works

Participants play the role of a virtual team leader, competing against others to build the most engaged, capabile, diverse and high performing virtual team. Over a series of game rounds each simulating one year. they must make a series of decisions around traing and development, pay and recruitment to improve themselves, their team and attract and retain the top talent in the market. 

Key Outcomes

  • Understanding how talent decisions impact business performance.
  • Informed hiring creates diverse teams.
  • Effective succession planning.
  • Managing engagement and wellbeing.

Business Benefits

  • Easier to attract and retain top talent.
  • More diverse and inclusive teams.
  • Effective preparation of future leaders.
  • Higher performing workforce led by inclusive leaders.

Who Is Involved

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other. 

​

They are led at all times by a facilitator either from PBS or the client.

How Long It Lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go. 

​

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where It Happens

Almost all of our games can be played face-to-face, virtually or a combination of both. 

Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.

"No one can make you feel inferior without your permission"


Ken Blanchard

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